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Wait, is there really a new Borderlands mobile game out for free on iOS right now?

Zynga just shadow-dropped a free Borderlands mobile game on iOS! Explore the new Summoner class, learn about the ‘Vaughn’ background missions, and find out how to join the limited-time US test for this surprise looter shooter.

Wait, is there really a new Borderlands mobile game out for free on iOS right now?

Key Takeaways

What: Zynga and NaturalMotion launched Borderlands Mobile as a free-to-play “limited-time test” on iOS.
Why: It expands the $12.7B Zynga acquisition to reach new mobile audiences through “core” IP expansion. |
How: Players engage in short missions with optimized touch controls, auto-fire mechanics, and classic endgame modes like raids.

Strategic Overview of the Borderlands Mobile Launch

The Surprise “Limited-Time Test” Take-Two Interactive and Zynga shadow-dropped an untitled Borderlands mobile project on the iOS App Store on April 9, 2026. The release occurred without a trailer, PR blitz, or official social media announcement. A 2K spokesperson confirmed the project is a “limited-time test” intended to introduce the franchise to new audiences. Currently, the game is only available for iPhone users in the United States.

Development and Creative Framework

The title was developed primarily by NaturalMotion, a British studio under the Zynga umbrella, while Gearbox Software provided “creative guidance” on the franchise’s design, history, and lore. The game requires iOS 18.0 or later and has a significant file size of 2.9GB. The narrative reportedly slots in between the events of Borderlands 3 and Borderlands 4.

Vault Hunter Classes and Gameplay Mechanics

The game features four planned Vault Hunter classes: the Summoner, Exo-Tank, Outrider, and Assassin. At launch, only the Summoner is playable, with the other three listed as “coming soon”. To optimize the first-person shooter experience for touchscreens, NaturalMotion implemented an auto-fire mechanic. Players can also use external hardware like the Backbone controller for traditional input.

Mobile-Specific Progression and Content

The game uses a “bite-sized” mission structure, with an App Store description that explicitly states, “Your attention span is short. So are our missions”. A key mobile-centric feature involves Vaughn, who is rescued early in the campaign and sent on background missions to earn money and XP on a real-world timer. Despite the mobile focus, the game includes “endgame” features often missing from initial releases, such as raids, weapon scrapping, mod slotting, and the Circle of Slaughter.

Market Positioning and Sentiment

This release represents a major output from Take-Two’s $12.7 billion acquisition of Zynga in 2022. While corporate narratives focus on “unexploited” intellectual property, early player sentiment is mixed; some find the “free-to-play gacha” elements unappealing, while others are impressed by the visual fidelity and inclusion of requested features like the Circle of Slaughter. The game will be sustained through microtransactions and a battle pass, though final pricing for these features was not live at launch.